The short version
- No account, no sign-in. Your save lives on your phone.
- The game shows ads. You can tap to watch rewarded videos for a stated reward. You also see full-screen (interstitial) ads at natural breaks in play, an ad when the game opens or when you come back to it after being away, and a banner ad in a strip at the top of the machine screen. None of these appear while you are learning the game (the opening tutorial and about your first 30 minutes of play). Buying something does not stop them: they pause for 72 hours after any purchase, and they stop while you own No Ads or Mochi VIP. How often ads appear can vary between players (section 3a).
- We use a few partners: AppLovin MAX and the ad networks it works with to show ads, PostHog and Google Analytics for Firebase to understand how the game is played, Sentry to find crashes, and Tenjin to learn which of our ads brought players to the game.
- You choose. In the European Economic Area, the UK and Switzerland, nothing is sent for analytics or ad measurement until you say yes. Everywhere else they start when the game opens, and you can turn each one off at any time in Settings > Privacy. The game plays the same either way.
- We don’t sell your information for money, and we never see your card details. Google and Apple take payments.
- Younger players get a kid-safe version. If you tell the game you are under 13, it shows no ads, turns off ad measurement and advertising IDs, and sends only basic, non-identifying information about how the game is played (section 8).
- Questions or deletion requests: hello@mochidozer.com.
1. Who we are and what this covers
Dizzywalk Records LLC (“we”, “us”) makes Mochi Dozer. This policy covers the Mochi Dozer app for Android and iPhone. Our website has its own notice at mochidozer.com/privacy.
Earlier test versions of the game had no ads, purchases, analytics or ad measurement, and sent nothing to us.
2. What stays on your phone
- Your save. Chips, Bolts, the pile on the machine, your album, levels, purchases you own and your settings. It is stored on your device only. We keep no copy on a server. Uninstalling the app, or clearing its data, deletes it.
- A random install ID. The game makes up a random ID the first time it runs. It is not your name, your phone number or your device’s advertising ID. It lets us count play sessions and make sure each reward is paid once.
- Your privacy choices, so the game can respect them.
3. What leaves your phone, and why
Where you are decides when these start. In the European Economic Area, the UK and Switzerland, analytics (b), crash reports (c) and ad measurement (d) are not sent until you have said yes to them. Everywhere else they are on from the first launch, and you can switch each one off in Settings > Privacy (section 5). The game decides this from your phone’s region and time zone; if either points to Europe, or it cannot tell, it waits for your yes. Ad measurement (d) also waits until you have told the game your age, and never runs for players under 13. The ad system (a) starts only after you have answered the age question, and never for players under 13.
a. Ads, with AppLovin MAX. The game uses AppLovin MAX to show four kinds of ads. MAX starts only after you have answered the age question (never for players under 13), then loads ads in the background.
- Rewarded videos. A rewarded video plays only when you tap to watch it, and pays the reward the button states. You may be offered one, for example, when you run out of chips, for an extra claw grab, when the Lucky Crane flies across the machine (every few minutes), and for a daily chest that opens after 8 videos. We show at most 25 a day across all of these, at least 30 seconds apart.
- Interstitial ads are full-screen ads you did not tap for. They are not shown while you own No Ads or Mochi VIP, or for 72 hours after any purchase. The first can appear only once the opening tutorial is done and you have played for about 30 minutes in total. After that they are at least 2 minutes apart (5 minutes on the day you install, 3 minutes on the next two days), and never within 60 seconds of a rewarded video you watched. They appear only at natural breaks: after a prize reward card closes, when you return to the machine from the Shop, Album, Journey or Festival screens, between claw grabs, after a MEGA cascade settles, and after a Taiko Fever ends. They never appear in the middle of a drop, or over a purchase or a screen you opened. You can close them as the ad network’s rules allow.
- App-open ads. Never during your first play session (never the first time you open the game). After that, once the opening tutorial is done and you have played for about 30 minutes in total, an ad may play on the opening screen when you open the game (after the age question and, where it is required, the consent message), and when you come back to the game after at least 30 seconds away. Never while you are playing, never during a purchase, and never next to another ad. Like the other ads, app-open ads stop while you own No Ads or Mochi VIP and pause for 72 hours after any purchase. On a return, the break sometimes offers chips for a short video instead; that video plays only if you tap “Watch now”, and “No thanks” shows no ad.
- Banner ads. A banner ad sits in a strip at the top of the machine screen, above the game’s own buttons, and changes about every 30 seconds. It appears only once the opening tutorial is done and you have played for about 30 minutes in total. It never covers a button, the drop rail or the machine, and it is hidden during Taiko Fever, at the claw and the capsule machine, and behind any screen you open. A “Remove ads” button below it opens the No Ads offer. Banners stop while you own No Ads or Mochi VIP and pause for 72 hours after any purchase.
Interstitials are limited to 4 per play session and 10 a day; app-open ads have their own limit of 2 a day. We may move these numbers within fixed limits (never more than 40 interstitials or 12 app-open ads a day, never closer than 20 seconds apart). No Ads (“No pop-up ads, 30 days”) and Mochi VIP turn off interstitials, app-open ads and banners; rewarded videos stay optional. How often ads appear can vary between players.
To pick, show, count and pay for an ad and to prevent fraud, AppLovin and the ad network that wins the ad collect your device’s advertising ID (on iPhone, only if you allow tracking), IP address and the rough location it implies, device and network details, and which ad was shown and whether you finished it. The ad networks that can bid to show you an ad through MAX are:
| Ad network | Their privacy policy |
|---|---|
| AppLovin | www.applovin.com/privacy |
| Google (AdMob / Google bidding) | policies.google.com/privacy |
| Unity Ads | unity.com/legal/privacy-policy |
| Meta Audience Network | www.facebook.com/privacy/policy |
| Mintegral | www.mintegral.com/en/privacy |
| ironSource Ads | developers.is.com/ironsource-mobile/air/ironsource-mobile-privacy-policy |
| Liftoff Monetize (Vungle) | liftoff.io/privacy-policy |
| DT Exchange (Digital Turbine) | www.digitalturbine.com/privacy-policy |
| Moloco | www.moloco.com/terms-and-policies/advertising-privacy-notice |
| Pangle (ByteDance) | www.pangleglobal.com/privacy/enduser-en |
Each one handles data under its own privacy policy. In the EEA, UK and Switzerland, ads are personalized only if you consent. Elsewhere, ads may be personalized unless you say no to advertising in the game (section 5), which tells AppLovin and the networks not to sell or share your data. Either way you can still watch rewarded videos.
We ask every network to keep ads suitable for a general audience and to block ads for gambling, dating, alcohol and politics. Players under 13 see no ads at all (section 8).
b. How the game is played, with PostHog and Google Analytics for Firebase. Unless analytics is switched off (in Europe: once you allow it), the game sends events such as starting a session, finishing the tutorial, rescuing a friend, levelling up, opening the shop, being offered or watching a rewarded video, and completing a purchase. Each event carries the random install ID, the game version, the device’s language, a rough device class (low, mid or high memory) and whether it came from a test build.
- PostHog (posthog.com/privacy) receives these events over HTTPS. We tell PostHog not to look up where you are from your IP address, and we don’t send it your advertising ID, your name, your email or anything you type. For players 13 and over, PostHog keeps a profile for the random install ID (your level, how many days you have played, and whether you have bought something or watched a reward video) so we can see how players progress; for younger players it keeps no profile.
- Google Analytics for Firebase (policies.google.com/privacy) receives a smaller set of them on Android and iPhone. It starts switched off and uses Google’s consent settings, which begin as “denied”. Firebase assigns its own app instance ID, and Google derives a rough location from a shortened IP address. It can read your advertising ID only if you allow advertising. On Android, Google Play purchases are recorded by Firebase automatically.
We use this to fix the parts of the game that confuse people, to balance the machine, and to see whether players come back.
c. Crashes, with Sentry. Unless you have switched analytics off (or, in Europe, until you allow it), the game sends Sentry (sentry.io/privacy) a report when it crashes or hits an error: what went wrong, the steps the game took just before, the game version, and your device model and operating system. We tell Sentry not to store your IP address, we don’t attach screenshots, and error text is scrubbed of anything that looks like an email, a password or a file path.
d. Ad measurement, with Tenjin. Unless you have switched ad measurement off (or, in Europe, until you allow it), the Tenjin SDK (tenjin.com/privacy) sends Tenjin:
- your device’s advertising ID (Google’s advertising ID on Android; on iPhone, Apple’s advertising identifier only if you allow tracking), Android’s App Set ID or Apple’s identifier for vendor, and on Android the Google Play install referrer;
- your IP address, which is used for a rough country and for fraud checks, plus device model, operating system, language, time zone and app version;
- a short list of milestones, each sent once: finishing the introduction and the tutorial, your first drop, your first rescued friend, reaching levels 2, 3, 5 and 10, coming back the next day or a week later, your first and fifth rewarded video, and your first purchase;
- purchase records: which product, its price and currency, and the store’s transaction ID and receipt, so Tenjin can check a purchase is real;
- the revenue from ads shown to you (rewarded videos, interstitials, app-open ads and banners).
We use this to see which ad campaigns bring players who enjoy the game, to stop paying for campaigns that don’t, and to spot fake installs. Tenjin may tell the ad network that showed you our ad whether you installed or reached a milestone. On iPhone we also use Apple’s SKAdNetwork, which reports campaign results to ad networks without identifying you. We never send Tenjin your drops, chips or anything else about each push.
e. Purchases, through Google Play or the App Store. Google or Apple takes the payment. We never see your card or bank details. The store tells the game which product you bought, its price and currency, and a transaction ID and receipt, so the game can deliver your purchase and restore eligible entitlements if you reinstall. Unity’s In-App Purchasing library connects the game to the store (unity.com/legal/privacy-policy). One product type is random: Capsule Tokens, each of which opens one capsule with a random collectible. The chances for every prize and the guarantee (the featured friend by pull 60) are shown before you buy. Capsule Tokens are offered only to players who told the game they are 18 or over, and are not offered in Belgium or Brazil. Some products are subscriptions: Mochi VIP (weekly or monthly) renews automatically until you cancel it in your Apple or Google account settings, and the price, period and how to cancel are shown above the subscribe button. For a subscription the store also tells the game whether it is active and when it renews or ends, so the game can give its perks and restore them if you reinstall. “No pop-up ads, 30 days” is a one-time purchase that does not renew. The game keeps your purchase history on your device and uses it to work out your VIP points and which offers to show you (for example, bigger chip packs only after you have spent a certain amount); it does not use it for ads.
f. Consent tools. On Android in the European Economic Area, the UK and Switzerland, AppLovin’s consent flow shows Google’s consent form before any ads are personalized or any measurement starts, and stores your answer on your phone. On iPhone, the game asks Apple’s tracking question (adults only), and in Europe analytics and ad measurement stay off until you switch them on in Settings > Privacy. The game passes your answers to every partner above.
g. The game engine. The game is built with Unity. Unity’s own analytics, crash reporting and hardware statistics reports are switched off.
4. What we don't do
- We don’t sell your information for money.
- We don’t ask for your name, email, phone number, contacts, photos, camera, microphone or precise location.
- We never show an ad in the middle of a drop or over a purchase, and a banner never covers the game’s buttons.
- We don’t use AI to process your data.
- Your choices never change the game. Rewards, prize chances and offers are the same whether or not you allow analytics, tracking or measurement, and they never depend on which ad brought you here.
5. Your choices
- Three separate switches. Settings > Privacy has one switch each for analytics (PostHog, Firebase, Sentry), advertising (personalized ads) and ad measurement (Tenjin). In the European Economic Area, the UK and Switzerland analytics and ad measurement start off; elsewhere they start on. “No” is always an option and the game plays the same.
- Changing your mind: Settings > Privacy in the game. In the EEA, UK and Switzerland, “Privacy options” reopens the consent form. When you withdraw a choice, the game stops sending for that purpose and deletes anything it had queued but not yet sent.
- US residents: saying no to advertising and ad measurement is how you opt out of the “sale” or “sharing” of personal information and of targeted advertising.
- iPhone: you can allow or refuse tracking when asked, and change it later in the iPhone’s Settings > Privacy & Security > Tracking. The game is the same either way.
- Android: you can reset or delete your advertising ID in your phone’s settings (usually Settings > Privacy > Ads, or Settings > Google > Ads).
- Rewarded videos: don’t tap “watch”. You can always wait for free chips instead.
6. How long data is kept
- On your phone: until you delete the app or its data, or withdraw the matching choice.
- PostHog: under PostHog’s standard retention settings.
- Google Analytics for Firebase: event data linked to the app instance ID, under Google’s standard retention settings.
- Sentry: crash reports, under Sentry’s standard retention settings.
- Tenjin: under Tenjin’s standard retention settings.
- Ad networks, Google, Apple and Unity: under their own policies.
7. Security
Everything the game sends goes over encrypted connections (HTTPS). We have no accounts or passwords to protect, and we don’t keep a server copy of your save.
8. Children
Mochi Dozer is a game for all ages. The first time you open it, it asks the year you were born. We keep only an age group on your phone (under 13, 13 to 17, or 18 and over), never the year, and we never send it anywhere.
If you are under 13, the game runs in a kid-safe mode:
- no ads of any kind, and no ad partner is ever started;
- no ad measurement (Tenjin) and no advertising ID is read; on iPhone, you are never asked about tracking;
- Google Analytics for Firebase is not used;
- only a few essential events go to PostHog (the game opening and closing, errors, and purchases you made, so we can help if one goes wrong), tied only to a random ID created by the game, never to a profile;
- crash reports still go to Sentry, with personal details removed, so we can fix problems;
- purchases stay possible, and Google’s and Apple’s family controls decide whether they go through. We never show purchase offers based on how you play.
If you are 13 to 17, you see ads as described in section 3a, but they are never personalised: we tell every ad partner not to sell or share your information for advertising, and no consent choice changes that. Tenjin measures installs without your advertising ID, and the game itself never asks you about tracking on iPhone.
Nothing before that question is answered is sent to an ad or measurement partner. The answer can’t be changed from inside the game; reinstalling the app or clearing its data asks again. If you are a parent and think your child’s information reached us or our partners, write to us and we will have it deleted.
9. Your rights
Everyone can ask us what we hold about them, and ask us to delete it. Because the game has no accounts, email hello@mochidozer.com with your Google Play order number or App Store receipt, or your device’s advertising ID. We use it to find the data tied to it and delete it, and pass the request on to PostHog, Google, Sentry, Tenjin and AppLovin. We answer within 30 days. Settings > Privacy > Delete my data erases what the game keeps on your phone.
If you are in the EEA, UK or Switzerland, you also have the right to correct, restrict or object to our use of your data, to data portability, to withdraw consent at any time (in Settings > Privacy), and to complain to your local data protection authority. We rely on:
- your consent for analytics, crash reports, ad measurement and personalized ads;
- performing our agreement with you to deliver purchases and the rewards you ask for;
- our legitimate interests in preventing fraud, keeping the game secure and showing non-personalized ads.
If you are in California or another US state with a privacy law, you have the right to know what we collect, to delete it, to correct it, and to opt out of the “sale” or “sharing” of personal information and of targeted advertising. We don’t sell data for money. Sending ad data to ad networks and to Tenjin for personalized ads and measurement can count as “sharing” under California law; saying no to advertising and ad measurement turns it off. We won’t treat you differently for using these rights.
If you are in Nevada, we don’t sell covered information as Nevada law defines it. You can still send an opt-out request to hello@mochidozer.com and we will honor it.
10. Where data goes
AppLovin, PostHog, Google, Sentry, Tenjin, Unity and many ad networks are based in the United States, and ad networks operate worldwide. When data leaves your country, we rely on the safeguards these companies provide, such as the European Commission’s standard contractual clauses.
11. Changes
If we change this policy, we will update the date above. If a change affects what the game collects, we will say so in the game before it applies.
12. Contact
Dizzywalk Records LLC, hello@mochidozer.com